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Blender due to its structure always creates that dummy as an armature. Damn, that was my impression too. I think I can manage with the hip bone being substituted by the armature, it simply cant be skinned, worksbut it is not perfect.

I really want to animate in blender since the workflow is so much better! Fbx exporter adds extra armature bone Coding Python Support. Any help is really appreciated and needed. Can you provide the. Id be very greatfull. How do you guys make it work? Are you sure skinning the root bone is a good idea? Thank you, I tried that but still exports a dummy plus the bone structure Here is what I need: Im using mixamo structure on mechanim actually the developer is, the game is entirely working with dummy assets that I have to replace but respecting the exact structure, so I dont have much room to improvise here , this is not the usual humanoid in unity, this means that I have to recreate this entire structure without the armature dummy that blender creates when importing and exporting it.

I really think I have tried everything to fix this problem without success. To try, start by subdividing a cube with 3 or 4 iterations and create a 16K texture. Start painting on it… You will see dots and lines. Thanks for reading. Usually just a few pixels on 2k textures.

Exactly At the moment I am stuck, I hope someone will find the solution. Thanks for your comment. If any of you know a Developer, please pass the info on Thanks for reading.

Then paint the model using a bleed of at least 8px. All using Blender to make an impact. Countless communities and thriving businesses are built around Blender. Together, these tutorial makers and content creators, add-on developers and global marketplaces form an ever-expanding ecosystem.

Find Blender Communities. Blender includes production ready camera and object tracking. Allowing you to import raw footage, track the footage, mask areas and see the camera movements live in your 3D scene. Eliminating the need to switch between programs.

Thanks to the high quality rigging and animation tools, Blender is being used for numerous short films, advertisements, TV series and feature films now. Drawing directly in a 3D viewport makes a lot of sense.



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